Emergence Of The Grave
Sizzle Reel
Information:
Role: Lead Programmer
Engine: Unreal Engine 5
Team Size: 10 people
Platform: PC
Genre: Soulslike Action RPG
Development Time: 16 Weeks
Responsibilities:
– Lead a small team of 3
– Oversee the cleanup process and distribute work
– Programmed Systems
– Programmed Player Mechanics/Systems
– Programmed Boss Mechanics/Systems
Programming Overview: As a starting point for this project, we decided to follow Gorka Games’ Souls-like RPG Template video and edit/modify it to fit our needs. Given the short development time, we did not see the need to build everything from scratch. However, there was quite a bit that was made specifically for this game. There are many systems that are in place that make Emergence Of The Grave work.
Contributions:
All of my contributions and code are shown in the Sizzle Reel. That being said, I have had an impact on all systems in the game, except for the stats. Almost everything else I had a part in creating/manipulating/polishing.